'A Harper's Tale 3' - Selgaunt v1.00 by Dave Mason Story Concept and Plot Outline by SideStep Thanks for checking out the last module in the first trilogy of 'A Harper's Tale'... It's been quite the ride, making these modules. There are more modules to be made for this series, but they will likely come with the advent of NWN2 or Dragon Age. We'll see what happens. This last module has been a labor of love for the great people who have played this series and enjoyed it enough to tell me about their adventures. You people seriously rock. I really hope you like it. Credits: Beta Testers: Ariella Eric Benson Shannon Cortez Steve Disque Evil Temptress Trent Hansen Zhou Jiang Bjarne Madsen Dave Mason Sean O’Daniel Jeremy Ortega Tom Ridgway Alex Scharfe Shaz SideStep Olivier Six Tiefling Wulfgar Custom Portraits by Barfark Featuring Tony K’s Henchmen Inventory and Battle AI Custom Models: Maleioch Schazzwozzer Storvik Hints: - Selgaunt is a large town with much to do. This is supposed to be a very non-linear module. That being the case, you may find yourself in a situation where you're in over your head. There is no shame in going elsewhere and coming back when you are stronger. Remember, there are plenty of ways to improve your PC's power in this module. Also, there are the occasional encounters that you may never be able to handle. Know when to run! - Talk to your henchman. He/she will often have something new to say depending on the situation. Also, sometimes you may run over a conversation trigger and accidentally click off the conversation before getting to read it. If this happens, you can always get the last thing your henchman was going to say (or get them to repeat) the dialog from the last trigger. This option is in the main menu of the henchman dialog. - There is not a single respawning encounter in this game. Once monsters are dead, they're dead for life. There is no respawn for the PC, either. Once you're dead, that's it. Be aware that this module uses Tony K's Battle AI, so the opponents with stealth will use it. There is not a single encounter in this module that will spawn "on top of the PC." If it seems that way, it's because your character saw them at the last moment. True seeing is very valuable. - Make sure you check out the idiot contest. This forwards the plot of the module. - All of the items that had special uses from the previous modules in the series still function the same way in this module, although don't expect resupplies. There are a few new items in this module, and they work slightly differently with some of the new scripting commands provided with HotU. I won't say any more than that (no spoilers here). SPOILERS: SPOILERS: SPOILERS: SPOILERS: SPOILERS: - Go to the Travel agency first. If you go straight from the way you're facing when you first enter the city, you can't miss it. There, you can purchase a portal pass to get you around town quickly. - Go to the Adventurer's Guild second. This will be your homebase for the module. Everything an adventurer needs is right there, including work. - Garfindel's house is in the Slums (serviced by the Danderhill Portal Station). Your henchman is old friends with Garf, and that's a good place to start looking for Albertus. - To do the Jail Break mission, get the key out of the Scales of Justice. Slink is in the 2nd cell up on the left side (as you enter the jail). If either of the two guards in the hallway perceive you while any jail door is open, you'll be busted. Stealth or potion of invisibility are your friends here. If you try to leave the prison with the key, busted. If you try to leave the prison with any doors left open, busted. - To complete the lighthouse mission, you must find a secret room in the housing area. There are two entrances to it: one on the north east corner of the roof around the barrels and one in the north east room inside. Once inside, talk to Lila. She will give you what you need to relight the lighthouse fires. - To find the crypt where the ferryman's fiancee has been taken, look for the trap door right by the southern most part of the cobblestone right by the shore. It'll be right by a ramp there going to the second tier.